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Downforce does make it somewhat harder to initiate drifts, but that's why we have rear tire pressure set to the middle. I used to have downforce set to its minimum setting, alongside having rear tire pressure just a tiny bit away from maximum pressure. Maximum downforce might sound like a bad idea if we want to be drifting in and out of corners, swiftly and easily, but trust me, having a lot of downforce is really helpful. I think it's almost essential to race builds in NFS 2015 but if you guys have better builds with a locked diff, it's no big deal for me to look back and investigate. In a game where you need to quickly enter and exit drifts from corner to corner, I honestly prefer having an open diff. Why? I personally have found that having a locked differential makes your car difficult to exit drifts. Launch control is turned on just because it makes getting off the line a bit easier. Yes, I think it is stupid but that's for another discussion.
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From my experience, setting it to narrow makes a 5% negative noticeable difference, with a 90% easier and less frustrating driving experience.īrake to drift assist and drift stability assist are turned on because drifting around corners is generally the fastest way around corners in this game. The benefits of a wider steer range are honestly not worth it. After making a turn with a wide steer range, especially if you're turning at full lock, it takes 473 years to turn the other way. It might just be one of those NFS 2015 things. I've noticed that this is much more annoying than it should be. But why? The more range you have, the longer it takes to turn the opposite direction right after a turn. Honestly, if it could be MUICH faster, the next part of this build could be changed to make all my builds better. This makes it easy for me to enter into drifts with a tap of the brake button. Before I'd have it set 1 or 2 ticks away from max grip, but now I have it set in the middle. I think having rear tire pressure set in the middle is great for this build. This isn't hugely important but I think it helps. Oddly enough, I have always felt as if the cars felt more responsive with more front tire pressure. I will now attempt to explain why I've done what I have done, and as well as that I'll also try to highlight the things that are important. I apologize for the strange high contrast look of the pictures, I'll say this, I couldn't use shadowplay because of technical problems, and getting these screenshots was more annoying to get than they should have been. Without modding I'm unsure if it is even possible to make a proper grip car. The idea here is to make each car handle well with brake to drift. This is what I've found so far over the years + a recent discovery of mine.
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It's work in progress as it's always been work in progress.
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